‘janus’ group project

‘Janus’ is a puzzle platformer game and was a group project. My role, as a 3D Character Artist, was to conceptualise and develop the 3D Character Models of the monsters, some environmental props and monster animations. The main monster in the game was a bipedal creature called ‘The Chomper’ along with a secondary prototype bioengineered creature, ‘The Devourer’.

GAME OVERVIEW

GENRE: - Puzzle Platform

THEME: - Testing Facility, Sci Fi, Fantasy

TARGET AUDIENCE: - 8+

PLAY VALUE: - Challenging, Being Chased, Fast Paced, Puzzles

COMPETITION: - SCP Containment Breach, Alien Isolation

WHAT’S UNIQUE: - Two different dimensions to transition between, Trap instead of killing creatures

GAME ENGINE: - Unity Engine

PROJECT DETAILS

‘Chomper’ Model Poly Count

Verts: 32758

Edges: 65110

Faces: 32361

Tris: 64603

UV’s: 34415

Software

ZBrush

Maya

Substance Painter

Unity

Restrictions

This project was produced following a set University brief with stated deliverable’s. There was no technical limitations involved with this brief.

Time FRAME

January - April 2020

‘JANUS’ FINAL GAME SCREENSHOTS

CHARACTER & Environment AssetS DEVELOPMENt

JANUS ANIMATION SHOWREEL

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World Building Concept