‘janus’ group project
‘Janus’ is a puzzle platformer game and was a group project. My role, as a 3D Character Artist, was to conceptualise and develop the 3D Character Models of the monsters, some environmental props and monster animations. The main monster in the game was a bipedal creature called ‘The Chomper’ along with a secondary prototype bioengineered creature, ‘The Devourer’.
GAME OVERVIEW
GENRE: - Puzzle Platform
THEME: - Testing Facility, Sci Fi, Fantasy
TARGET AUDIENCE: - 8+
PLAY VALUE: - Challenging, Being Chased, Fast Paced, Puzzles
COMPETITION: - SCP Containment Breach, Alien Isolation
WHAT’S UNIQUE: - Two different dimensions to transition between, Trap instead of killing creatures
GAME ENGINE: - Unity Engine
PROJECT DETAILS
‘Chomper’ Model Poly Count
Verts: 32758
Edges: 65110
Faces: 32361
Tris: 64603
UV’s: 34415
Software
ZBrush
Maya
Substance Painter
Unity
Restrictions
This project was produced following a set University brief with stated deliverable’s. There was no technical limitations involved with this brief.
Time FRAME
January - April 2020
‘JANUS’ FINAL GAME SCREENSHOTS






CHARACTER & Environment AssetS DEVELOPMENt




