Demogorgon Hybrid

This was my first opportunity to learn ZBrush through the 3D Modelling process, along with Substance Painter which was used to texture the final model.

PROJECT DETAILS

‘DEMOGORGON HYBRID’ MODEL POLY COUNT

Verts: 9211

Edges: 18369

Faces: 9172

Tris: 18336

UV’s: 10491

SOFTWARE

ZBrush

Maya

Substance Painter

Unreal Engine 4

Photoshop

Restrictions

This project was produced following a set University brief with stated deliverable’s. There was no technical limitations involved with this brief.

Time frame

August - December 2019

Demogorgon Hybrid Render Shots

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World Building Concept