DEMOGORGON HYBRID
This was my first opportunity to learn ZBrush through the 3D Modelling process, along with Substance Painter which was used to texture the final model.
DEMOGORGON HYBRID RENDER SHOTS






PROJECT DETAILS
‘DEMOGORGON HYBRID’ MODEL POLY COUNT
Verts: 9211
Edges: 18369
Faces: 9172
Tris: 18336
UV’s: 10491
SOFTWARE
ZBrush
Maya
Substance Painter
Unreal Engine 4
Photoshop
RESTRICTIONS
This project was produced following a set University brief with stated deliverable’s. There was no technical limitations involved with this brief.
TIME FRAME
August - December 2019