MEDIEVAL SKULL

The Medieval Skull is a combination of two individual projects, the skull as a realism, anatomy test, and the Medieval Helmet which was inspired from following Paul Gaboury’s Medieval Helmet stream on YouTube.

This is a personal test combining both organic and hard-surface modelling.

For the texturing process, I followed Marcus Whinney’s methodology of ZBrush and Photoshop Composition to achieve the final, textured outcome.

I produced both the Skull and the Medieval Helmet using ZBrush and I used Photoshop for compositing the final render output.

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