MEDIEVAL SKULL
The Medieval Skull is a combination of two individual projects, the skull as a realism, anatomy test, and the Medieval Helmet which was inspired from following Paul Gaboury’s Medieval Helmet stream on YouTube.
This is a personal test combining both organic and hard-surface modelling.
For the texturing process, I followed Marcus Whinney’s methodology of ZBrush and Photoshop Composition to achieve the final, textured outcome.
I produced both the Skull and the Medieval Helmet using ZBrush and I used Photoshop for compositing the final render output.


