A BONNIE ODYSSEY - 3D ASSETS

For “A Bonnie Odyssey”, I optimized several assets that were already within the game and I also created new assets to replace old assets as well as fill the environments and make the gameplay feel more interesting and fun.

The 3D Assets were all produced in Autodesk Maya and then textured using either a Universal Texture Atlas for general colour schemes and patterns or I used a specialized Texture Atlas. Each asset required appropriate poly counts and were also adjusted to make them more gameplay ready.

Below are a number of examples of 3D Assets that I produced during the project during my time in Astrodreamer Studios. Not everything is featured as a number of tasks involved optimizing previous work from other colleagues and also would be best seen when the game is out.

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A Bonnie Odyssey - Photoshop + Illustrator Work

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A Bonnie Odyssey - Set Dressing Environments