VILOMAH
This is my final Honours Project deliverable of a standstill animation turntable. In the middle of a dark Scottish forest, a Redcap Creature leaps out of the shadows to attack Mercy Blakewell (a Hunter), in a fiery fit of rage. As it wields its bloody dual axes for the killing blow, Mercy positions herself to brace against the impact of the attack. She wields her sword tightly to counter the enclosing Redcap, in an attempt to save her life. Who will emerge victorious? The Redcap and Mercy Blakewell are 3D Character Models created for University.
VILOMAH - RENDER SCREENSHOTS






PROJECT DETAILS
‘REDCAP’ MODEL POLY COUNT
Verts: 229687
Edges: 457848
Faces: 228297
Tris: 456310
UV’s: 240966
‘MERCY BLAKEWELL’ MODEL POLY COUNT
Verts: 198447
Edges: 394183
Faces: 195852
Tris: 391370
UV’s: 208211
SOFTWARE
ZBrush
Maya
Substance Painter
Unreal Engine 4
Photoshop
Premiere Pro
RESTRICTIONS
This was a self-directed Honours project for University and formed the basis of my dissertation topic on using Scottish Folklore as a premise for a future horror game. Here I produced two original characters for a high-resolution diorama piece, in relation to my game idea called Vilomah. I prepared my own brief, with a set schedule and tailored the final deliverables in alignment with the time frame I had. There were no technical limitations other than to produce a turntable animation and several high-resolution screenshots. I produced 3 different turntables; a turntable consisting of both the Redcap and Mercy Blakewell posed on an environment turntable containing trees and foliage and two other turntables focusing on each character individually.
TIME FRAME
February - May 2022