VILOMAH

This is my final Honours Project deliverable of a standstill animation turntable. In the middle of a dark Scottish forest, a Redcap Creature leaps out of the shadows to attack Mercy Blakewell (a Hunter), in a fiery fit of rage. As it wields its bloody dual axes for the killing blow, Mercy positions herself to brace against the impact of the attack. She wields her sword tightly to counter the enclosing Redcap, in an attempt to save her life. Who will emerge victorious? The Redcap and Mercy Blakewell are 3D Character Models created for University.

VILOMAH - RENDER SCREENSHOTS

PROJECT DETAILS

‘REDCAP’ MODEL POLY COUNT

Verts: 229687

Edges: 457848

Faces: 228297

Tris: 456310

UV’s: 240966

‘MERCY BLAKEWELL’ MODEL POLY COUNT

Verts: 198447

Edges: 394183

Faces: 195852

Tris: 391370

UV’s: 208211

SOFTWARE

ZBrush

Maya

Substance Painter

Unreal Engine 4

Photoshop

Premiere Pro

RESTRICTIONS

This was a self-directed Honours project for University and formed the basis of my dissertation topic on using Scottish Folklore as a premise for a future horror game. Here I produced two original characters for a high-resolution diorama piece, in relation to my game idea called Vilomah. I prepared my own brief, with a set schedule and tailored the final deliverables in alignment with the time frame I had. There were no technical limitations other than to produce a turntable animation and several high-resolution screenshots. I produced 3 different turntables; a turntable consisting of both the Redcap and Mercy Blakewell posed on an environment turntable containing trees and foliage and two other turntables focusing on each character individually.

TIME FRAME

February - May 2022

REDCAP TURNTABLE

MERCY BLAKEWELL TURNTABLE